Pro-Social Networks
How do we build a fully open platform that is still designed to promote positive-sum games?
To create a new system encompassing all of humanity, we need a platform that allows people to experiment with a wide range of ideologies, yet makes it easy to reward pro-social behavior (and discourage the opposite). This is even more challenging when we are trying to build a completely-open, decentralized system that anyone can participate in.
The best we can hope for is design interfaces and governance that make it easier to do things that help people, and harder to do things that harm them. In particular, it requires striking a balance between, e.g.:
The best we can hope for is design interfaces and governance that make it easier to do things that help people, and harder to do things that harm them. In particular, it requires striking a balance between, e.g.:
- Anonymity vs Consequences
- Historical vs Current contributions
- Transparency vs Privacy
- Freedom to leave vs a Responsibility to stay
- Staying informed vs Information overload
Bruce made the critical point that trust and reputation (what Prabhakar calls "cred") depends on the person. Prabhakar sketched out a system where cred accumulates on different scales of time (immediate, seasonal, lifetime) and place (individual, community, server). He also proposed a tricameral system of cooperative governance between members (one person one vote), communities (one customer one vote) and servers (one administrator one vote), where money was transparently tracked and acknowledged but not directly given a place at the table.
References
References
- Auto-generated transcript (Google Sheet)
- Human Systems Development (The Swan Factory)
- Why do competitive multiplayer games have seasons? (Reddit)
- Recommendation system based on content, not creator (TikTok)
- The Internet of Teams (The Great Reset, S3E4 unused Draft)